Actually, when we talk about real money gaming, everyone thinks about making an MMO or an SLG type, but we still have to return to what the market players like to play. Just look at the rankings, in the Latin American market, products with social or interactive elements, like MOBA, are preferred, but there are relatively fewer SLGs in Brazil, while there are more in Mexico. Making slot games also depends on this general direction, don't think that simply copying will work.


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The Latin American market is worth fighting for
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