The bosses of the gaming industry in Taiwan prefer to act as agents for games, picking up those that are already developed, which can also be quite profitable. However, it's common for the original developers to provide updates just a day before a major version overhaul, leading engineers to work tirelessly to fix bugs. Some of these bugs need to be reported back to the original developers, who then respond very slowly. Players keep asking why it isn't fixed yet, and when rushed to launch, a multitude of bugs lead to severe criticism. Yet, this might already be the result after eliminating two-thirds of the bugs. Developing games independently is costly and can take a long time, with no guarantee of making money. How should one develop games in such an environment?


Will the spring of Taiwan's gaming industry be far away?
台湾政府对于该产业的发展算是挺消极的,是一个只能做不能说的产业,现在限制台湾业者只能参与博弈游戏开发或网站平台的系统架设,但是一旦开放博弈代工,可以公开管理产业,不良操作也会减少,最重要是能带来高额的税收,大家觉得台湾博弈业的发展如何?
Comments0

Before, there were also attempts to legalize proxy gaming.

The fact that the gaming industry has lasted so long in Taiwan is unexpected.

Other industries also have this kind of problem.
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