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UK's Department for Culture, Media and Sport investigates the risks of skin gambling, calls for stronger regulation.

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The UK Department for Digital, Culture, Media and Sport (DCMS) recently released a report on skin gambling, highlighting the significant risks associated with betting using virtual items from games, especially for young players. The report calls for urgent regulatory measures to prevent minors from accessing such activities.

Definition and Characteristics of Skin Gambling

Skin gambling refers to the act of using virtual items from video games (such as skins that change the appearance of characters or weapons) as betting chips. This type of activity is similar to loot box mechanisms and has been restricted or banned in several countries.

The report points out that skin gambling sites often lack strict identity verification (KYC) processes and operate relatively anonymously, making regulation difficult. This low barrier to entry makes it easier for teenagers and children to access gambling activities.

Investigation Findings and Risk Assessment

The DCMS investigation focused on three core issues: the risk comparison between skin gambling and traditional gambling, potential harm to players, and the accessibility of skin gambling. The study found a clear pattern of association between video games and gambling behavior, with young people particularly vulnerable to such activities.

The report shows that the promotion by internet communities and influencers exacerbates this issue. There is a lack of consistency and enforcement in regulation, and few countries have specific laws directly targeting skin gambling.

Current Regulatory Status and Historical Background

The phenomenon of skin gambling has been around for about ten years. Organizations like Gambling Insider have conducted investigations in 2016 and 2018. However, regulatory measures have always lagged behind industry developments, causing this issue to persist.

The DCMS conclusion states that "there is an urgent need for comprehensive regulation and policy reform on skin gambling." The report emphasizes that the existing regulatory framework is ineffective in addressing the challenges of this emerging field.

Policy Recommendations and Regulatory Measures

The DCMS recommends introducing clear and specific legislation, urging the UK government and relevant regulatory bodies to recognize the unique nature of skin gambling and to be regulated by appropriate agencies. This would help establish market norms, protect consumer rights, and strengthen supervision.

The report also suggests that game developers acknowledge and take responsibility, establishing effective mechanisms to prevent minors from accessing any form of gambling activities. Industry self-regulation is seen as an important part of the solution.

Education, Awareness, and Prevention Measures

In addition to regulatory measures, the DCMS also recommends conducting public awareness and educational activities in schools. By educating, the aim is to increase young people's awareness of the risks of skin gambling, fostering healthy gaming habits and consumer attitudes.

The report emphasizes the need to help young players recognize gambling risks and understand the financial and psychological impacts of virtual item transactions. Preventative education is seen as key to a long-term solution.

Multi-sector Cooperation and Future Outlook

The report concludes that effective regulation of skin gambling requires the joint efforts of all sectors and stakeholders, including government agencies, regulatory bodies, game developers, and educational institutions.

Ensuring that players receive adequate information, protection, and support as the gambling industry continues to evolve and change is a shared responsibility. Cross-sector collaboration is viewed as a necessary approach to addressing this complex issue.

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