Gaming Corps AB has launched its new Remote Game Servers (RGS) business area, aiming to make its technology and distribution network available to other game studios.
The move allows partner studios to leverage Gaming Corps’ technology and licenses and is designed to facilitate the rapid launch of games in licensed markets through Gaming Corps’ existing distribution channels.
The RGS service enables partner studios to leverage Gaming Corps’ technology and access its approved licenses and marketplaces with the goal of releasing games faster.
In addition, the studio can license existing and future gaming features from Gaming Corps, such as the Smash4Cash series. The profit model for this new business area is based on profit-sharing agreements between Gaming Corps and its partners.
The company’s modular technology supports a variety of game types, including casino slots, table games, multiplier games, miner games, Plinko games and Smash4Cash, reportedly enabling cost-effective scalability of RGS services.
Juha Kauppinen, CEO of Gaming Corps, said: “Our technology is developed in a modular way with six unique game engines targeted at different vertical product needs, which makes game development smoother and more cost-effective and therefore ideally suited to be offered as an RGS ”
In July 2024, Gaming Corps entered the Bulgarian market through cooperation with Kaizen Gaming. The partnership enables Gaming Corps to offer its portfolio of games, including the Smash4Cash series, Bon Bon Bonanza and Samba Soccer, to Bulgarian players through Kaizen’s Betano and Stoiximan brands.
The agreement is initially exclusive for six months, providing Gaming Corps with the opportunity to subsequently explore additional partnerships in the region.